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MatthewBall.co
Home
About
Gaming
Disney
OTT Video
Film
IP & Storytelling
'The Marveliad'
Netflix
COVID Impacts
Epic Games/Fortnite
The Metaverse
My National Bestselling Book "THE METAVERSE"
Music/Audio
ALL ESSAYS
Home
About
Gaming
Disney
OTT Video
Film
IP & Storytelling
'The Marveliad'
Netflix
COVID Impacts
Epic Games/Fortnite
The Metaverse
My National Bestselling Book "THE METAVERSE"
Music/Audio
ALL ESSAYS
The Success of Black Myth: Wukong And What It Means for Media
IP & Storytelling, Video Gaming Matthew Ball 9/12/24 IP & Storytelling, Video Gaming Matthew Ball 9/12/24

The Success of Black Myth: Wukong And What It Means for Media

Wukong may not be China’s first global “AAA” hit game, nor the biggest. It's also not the country's innovative, highest acclaimed, or most global hit. But the success of such a title is incredibly important, instructive, and unsurprising.

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What China, Marvel, and Avatar Tell Us About the Future of Blockbuster Franchises
IP & Storytelling Matthew Ball 9/18/22 IP & Storytelling Matthew Ball 9/18/22

What China, Marvel, and Avatar Tell Us About the Future of Blockbuster Franchises

An essay on trade wars, unexpected successes, and the once but not future kings of the big screen.

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What Is an Entertainment Company in 2021 and Why Does the Answer Matter?
Disney, IP & Storytelling Matthew Ball 5/5/21 Disney, IP & Storytelling Matthew Ball 5/5/21

What Is an Entertainment Company in 2021 and Why Does the Answer Matter?

Why is every media company now an “every media” company? What is it that audiences truly want? And what’s the most important goal for a franchise or IP?

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Nintendo, Disney, and Cultural Determinism
Video Gaming, IP & Storytelling Matthew Ball 7/26/20 Video Gaming, IP & Storytelling Matthew Ball 7/26/20

Nintendo, Disney, and Cultural Determinism

An essay on what Nintendo does and doesn’t want to be, why, and what this means for its future

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Digital Theme Park Platforms: The Most Important Media Businesses of the Future
IP & Storytelling, Disney, Video Gaming, Epic Games/Fortnite, Metaverse Matthew Ball 3/8/20 IP & Storytelling, Disney, Video Gaming, Epic Games/Fortnite, Metaverse Matthew Ball 3/8/20

Digital Theme Park Platforms: The Most Important Media Businesses of the Future

An essay on theme parks, platforms, and the importance of hugs.

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7 Reasons Why Gaming IP Is Finally Taking Off in Film/TV
IP & Storytelling, Film, Video Gaming Matthew Ball 2/27/20 IP & Storytelling, Film, Video Gaming Matthew Ball 2/27/20

7 Reasons Why Gaming IP Is Finally Taking Off in Film/TV

After decades of fan petitions and dreams, it’s clear that video game publishers, Hollywood, and general audiences are finally ready for gaming IP to be adapted to film and TV. Why now and what does this mean?

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The Next Frontier in Storytelling Universes and the Never Ending Desire for More
Video Gaming, IP & Storytelling, Film Matthew Ball & Jonathan Glick - 2/5/20 Video Gaming, IP & Storytelling, Film Matthew Ball & Jonathan Glick - 2/5/20

The Next Frontier in Storytelling Universes and the Never Ending Desire for More

It’s all been leading to this.

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My Blog for 'The Economist': “Star Wars: The Rise of Skywalker” gives the fans what they want
Film, IP & Storytelling, Disney Matthew Ball 12/17/19 Film, IP & Storytelling, Disney Matthew Ball 12/17/19

My Blog for 'The Economist': “Star Wars: The Rise of Skywalker” gives the fans what they want

J.J. Abrams takes few risks in the final installment of the Skywalker trilogy. That is no bad thing

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My Blog for 'The Economist': Will “Star Wars: The Rise of Skywalker” rebalance Disney’s universe?
Disney, Film, IP & Storytelling Matthew Ball 12/16/19 Disney, Film, IP & Storytelling Matthew Ball 12/16/19

My Blog for 'The Economist': Will “Star Wars: The Rise of Skywalker” rebalance Disney’s universe?

Getting the franchise right is crucial to Disney’s future in theme parks, toys and streaming.

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Cinematic Universes Aren't New; They're the Oldest Stories on Earth (Marveliad: Eps. I + II)
IP & Storytelling, The Marveliad, Disney Matthew Ball & Jonathan Glick - 10/28/19 IP & Storytelling, The Marveliad, Disney Matthew Ball & Jonathan Glick - 10/28/19

Cinematic Universes Aren't New; They're the Oldest Stories on Earth (Marveliad: Eps. I + II)

For millennia, the most popular stories on earth were epic tales of Gods and heroes. Five thousand years later, human culture remains similarly transfixed, albeit on a more modern epic: the Marvel Cinematic Universe.

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Hollywood’s Video Game Blind Spot
IP & Storytelling, Video Gaming Matthew Ball 10/16/19 IP & Storytelling, Video Gaming Matthew Ball 10/16/19

Hollywood’s Video Game Blind Spot

As Hollywood empties its bank accounts for more TV and film assets, it continues to ignore the most ascendant media category. And it can’t afford to do so much longer.

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Disney, IP, and "Returns to Marginal Affinity"
IP & Storytelling, Disney Matthew Ball 10/16/19 IP & Storytelling, Disney Matthew Ball 10/16/19

Disney, IP, and "Returns to Marginal Affinity"

A framework for how to think about story/IP-based media companies, the upsides and risks in story ecosystems, and the strongest bear case for Disney’s immediate future.

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The Absurdities of 'Franchise Fatigue' and Sequelitis (Or, What Is Happening to the Box Office?!)
Film, Disney, IP & Storytelling, OTT Video Matthew Ball 8/1/19 Film, Disney, IP & Storytelling, OTT Video Matthew Ball 8/1/19

The Absurdities of 'Franchise Fatigue' and Sequelitis (Or, What Is Happening to the Box Office?!)

Another day, another box office disappointment. Or record. Or franchise hit. Or franchise RIP. Or indie sleeper. Or indie sleep-with-the-fishes. What's going on?

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'Star Wars' Fatigue Is a Myth (but Disney’s Mistakes Were Real, Costly and Avoidable)
Disney, Film, IP & Storytelling Matthew Ball 6/27/18 Disney, Film, IP & Storytelling Matthew Ball 6/27/18

'Star Wars' Fatigue Is a Myth (but Disney’s Mistakes Were Real, Costly and Avoidable)

Following the financial failure of "Solo," many are screaming of “Star Wars" fatigue. But it’s more likely we're seeing the accrued costs of avoidable mistakes stemming from Disney’s prioritization of timelines over creative vision.

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© Matthew L. Ball

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